5 posts tagged with "monogatari"

Monogatari: True Distraction-Free Mode (July 29, 2020)

Monogatari provides a Hide button to allow the player to hide the text box. This allows them to view the graphics and backgrounds without the text box obstructing their view! However, I found it doesn't quite look as clean as it could be. When the…

Monogatari: Creating a Chapter Screen, Part 2 (July 27, 2020)

The last post I wrote focused on the declaration of a ScreenComponent and accessing it through the main menu. Here I will get into the fun part: populating the chapter screen with a list of chapters. Adding a back button Currently, the chapter…

Monogatari: Creating a Chapter Screen, Part 1 (July 27, 2020)

This next Monogatari spotlight is a monster! So this has been split into multiple parts. I'm going to cover making a new ScreenComponent . How did I find about doing that? By checking the lib folder in the source for the right component to create…

Monogatari: Dialog Log Tweaks with Automatic Scrolling (July 26, 2020)

In this post, I'll be covering two things: how to override a component's static template, and how to override a method, starring the dialog log. Working with main.js First, where does any of this go? The majority of the time, custom JavaScript code…

Hello, Monogatari (July 26, 2020)

Lately I have been playing with Monogatari , a visual novel engine that is for the web and is built around JavaScript. So far, I'm liking it. The documentation is pretty sparse in some areas, but there is a Discord channel that seems pretty active…

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